All conkers and laces are supplied by Ashton Conker Club with a new conker for each round. Laces must not be tampered with in any way.
The game will commence with a toss of a coin. The winner of the toss may elect to strike or receive.
A distance of no less than 8 inches or 20cm of lace must be between knuckle and nut.
In turn, each player takes 3 strikes at the opponent's conker.
Each attempted strike must be clearly aimed at the nut, with no deliberate misses.
The game will be decided once one of the conkers is smashed. If any conker remains on the lace, it will be judged play-worthy or not, by the stewards.
If both nuts smash at the same time then the match shall be replayed.
Any nut being knocked from the lace but not smashing may be re-threaded and the game continued.
A player causing a knotting of the laces (a snag) will be noted. 3 snags will lead to disqualification.
If a game lasts for more than 5 minutes then the "5 minute rule" will be applied. Each player will take up to 9 further strikes at their opponent's nut, alternating with 3 strikes each. If neither conker has been smashed at the end of the 9 strikes, then the player who strikes the nut the most times during this period will be judged the winner.